Again, all the grief would've been prevented if this was discussed in advance or if more players were allowed to try it and to see if they could get used to it. A new hitbox system where PBs aren't as effective and still tend to surprise (and annoy) us most of the time. Range-based damage on weapons and 6 second reload times on machine guns. Now, gems are gone and the prices of most items are so insignificant, that bounty is practically useless again (except for Avatars). Items were all priced 0 bounty and then suddenly became way too expensive to afford (90-100K for a high level dagger?), and the low bounty rates made it worse. They eventually got rid of gems and weapon upgrades-two significant features which probably took a lot of time to develop. Proper discussions with the whole community would've certainly been useful. I don't disagree that the development team has made efforts towards making the game more unique, but they added things without our consent and judgement which was a huge turn off right off the bat for alot of people (gem and weapon upgrading system) which was removed after getting so much hate.This could've been prevented if they offered a V8 beta/test server to all players (not just VIPs) and gave us sufficient time to experience all features and post feedback before the actual release. Obviously not all of you will agree, but what have you got to say about where FGunz went the past 1-2 years? A lot of people actually enjoyed, say, spamming weapons in TDM's for that matter, something that cant be done anymore without the tags that made it a unique experience. I enjoyed talking to the fellow forum users on the chatbox or those who made troll threads, but the chatbox is mostly dead nowadays. The things I personally enjoyed doing on FGunz (maybe not all of you, you can state what you used to enjoy about gunz below) was having fun playing the way I liked, if it was by playing events (which are still done today so no complaints, except for the low population that plays it nowadays), playing gladiator in stairway or literally just having some fun with playing in different maps and doing some medstyle in stairway. I don't disagree that the development team has made efforts towards making the game more unique, but they added things without our consent and judgement which was a huge turn off right off the bat for alot of people (gem and weapon upgrading system) which was removed after getting so much hate. Something to prove my point is the removal of the most popular room tags that made the server unique (not only and, but also gravity, jump, speed modifiers and ninja mode, etc). Please consider signing this petition if you want to see GunZ come back.The private server of Gunz we've known and loved was called Freestyle Gunz, however, with the changes over the past ~year, it seems like the development of this game is going more towards how the old Gunz was instead of evolving to something better. There is also the potential for the game to make it into the e-sports arena, as there is a very high skill ceiling for the game. A lot of the former players would return as well as a wealth of new players that would generate a lot of interest in the game as a competitive third person shooter. It has a very large reach on the international market and I'm sure that it would be very successful there. Steam is likely the best platform for GunZ to be released on. The majority of those players continued to play the game until its eventual death, and many of them are still active in the GunZ community, waiting for the game to come back. GunZ enjoyed a playerbase of around 40,000 players in 2007, with an average of 11,000 concurrent users during the day. Many players have instead opted to play unofficial versions of the game illegally simply because there is not an official version of the game to play. While South Korea and Brazil enjoy region locked and localized versions of the game, the international market does not. The IP was sold to Masangsoft in 2015 and MAIET was disolved shortly after. GunZ: The Duel is a game that was released in 2004 by MAIET Entertainment.
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